This dark fantasy adventure is told in the time immediately post war (WWII) in the wilds of Northern Canada. With each of the main characters persona's and design reminiscent of a this tumultuous time on the world stage, the fantastical elements are interwoven into history. Although the idea of where the world is at this time is a global one, this story is small when it comes to the landscape that it covers. Where it makes up its breadth, is rooted in the characters. It's a big story, for a small town.
Originally envisioned as a graphic novel, this adventure grew too large to be incapsulated in a heavily visual medium. A novel seemed more appropriate for a story of this size, but something kept nagging about seeing these characters jump out of the page, right from a panel. Ultimately, the decision was made to blend the two mediums together. A novel, but with sections of story told in a traditional comic format. Blending the two types of storytelling is the perfect choice for Charlie Goes North.
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